Physics vs Graphics

It seems like there has been a struggle between quality physics and quality graphics in games as of late. Either a game has an incredibly nice physics engine with decent graphics or the opposite. I think this is trending towards gaming PCs and even consoles requiring a physics card in the future. Right now physics are handled by the CPU but with a dedicated physics card the CPU could be freed up to perform more base level engine code with the physics card picking up all of the slack.

There have been some attempts at this in the past but nothing has really stuck. I think this is primarily because no game developer wants to adopt a standard method of physics modeling which a physics card will require. Basically, no one has made OpenGL/DirectX for physics yet. A physics library like that would be incredibly useful though.

God of War 3

Just came across an awesome preview of God of War 3. This game looks like it’s going to be even more gory and violent than the other two combined which is always a plus as far as I’m concerned. The epic scale has been maintained with gigantic monsters, huge levels, etc. It will definitely live up to the title’s reputation. However, I’m not sure how fresh or new the game will feel as a lot of it looked like the same game with better graphics. Hopefully this isn’t the case and I just missed some stuff.

WoW Declining?

I heard about WoW subscriptions being down and it’s no surprise to me. Just like every MMO that has come before it people simply get bored of the mechanics and graphics after a few years. Everyone is looking for the next big MMO now but it hasn’t been provided. People are getting back to living their lives instead of living in WoW. I almost thought Age of Conan was going to do it but the developers messed up big time with patches and treating their own community horribly. We’ll have to wait and see what is next.